Feb 22, 2009, 12:32 PM // 12:32
|
#2
|
Krytan Explorer
Join Date: Dec 2006
Location: far far away
Profession: W/
|
I don't.
Because the small +x dmg from skills and +x% of dmg and crits doesn't worth losing 75 HP. More HP = More time alive = More attack skills / attacks done = More dmg
|
|
|
Feb 22, 2009, 01:42 PM // 13:42
|
#4
|
Wilds Pathfinder
Join Date: Jul 2008
Location: Wales
Guild: Order of the Azurelight[OA]
Profession: E/
|
never for a warrior no, +3 on a weapon mastery isnt that great. As a frontliner you want more health, more health = more time alive, more aggro can be taken, more damage your back attackers like Eles can do due to not being attacked.
|
|
|
Feb 22, 2009, 02:40 PM // 14:40
|
#5
|
Forge Runner
Join Date: Aug 2006
Profession: R/
|
Quote:
Originally Posted by lewis91
never for a warrior no, +3 on a weapon mastery isnt that great. As a frontliner you want more health, more health = more time alive, more aggro can be taken, more damage your back attackers like Eles can do due to not being attacked.
|
More health = less likely to be attacked = backline casters more likely to be attacked
I usually run a major to have slightly less health than backline casters and thus be a slightly more attractive target
|
|
|
Feb 22, 2009, 02:50 PM // 14:50
|
#6
|
Ascalonian Squire
Join Date: Sep 2007
Guild: U S M C Hell Hounds
Profession: R/
|
Early in the game everyone used Sup runes(in pve) at least. Then I left and came back and found no one used them any more. I found Major seemed to be the way to go because as said above.
Now as a monk you would use minor runes right?
|
|
|
Feb 22, 2009, 02:57 PM // 14:57
|
#7
|
Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
|
No Profession "needs" to use a Rune of Superior Weapon. You can if you want to, but it's not required unless you're trying to hit a break point.
|
|
|
Feb 22, 2009, 03:57 PM // 15:57
|
#8
|
Jungle Guide
Join Date: Jul 2006
Location: guildhall
Guild: [DETH]
|
i have 2 hats or armour pieces, just swap them about
|
|
|
Feb 22, 2009, 03:57 PM // 15:57
|
#9
|
Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
|
There are some farming builds that require a sup strength rune, but other than that a warrior should avoid sup runes in general.
|
|
|
Feb 22, 2009, 04:06 PM // 16:06
|
#10
|
Forge Runner
Join Date: Apr 2008
Location: Canada
Profession: E/
|
If you're doing a hefty attribute split and you're wearing Sentinel's Insignias, then I would recommend investing in a major rune to hit the 14 Strength breakpoint. This is because, although the insignias work at 13 Strength, when you're in need of all that armor, you're probably going to be affected by weakness.
|
|
|
Feb 22, 2009, 05:15 PM // 17:15
|
#11
|
Ascalonian Squire
Join Date: Dec 2005
Location: North Kryta Province
Guild: Ab Booze Crooz [HIC]
Profession: R/
|
Majors work just fine for most everything, unless a sup. is called for.
|
|
|
Feb 22, 2009, 05:47 PM // 17:47
|
#12
|
Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
|
You would usually use superior and major runes to reach skill breakpoints. Warriors do not have any interesting breakpoints for weapon linked skills at 15 and 16.
And there is never need to run 11+1+2 or 10+1+3, warriors have enough att points to put 12 into weapon mastery and to spread rest.
|
|
|
Feb 22, 2009, 06:44 PM // 18:44
|
#13
|
Krytan Explorer
Join Date: Jan 2007
Profession: W/
|
if ur good at bodyblocking enemies and holding aggro with them then minor is the way to go.
if ur not so experienced with that having less health will make the enemies go for u most of the time anyway.
All depends on what u can do.
|
|
|
Feb 23, 2009, 12:16 AM // 00:16
|
#14
|
Likes naked dance offs
Join Date: Aug 2005
Guild: The Older Gamers [TOG]
|
Run Sups in NM and the easier HM zones where there is zero chance of dying, no matter how much you aggro. The difference between a sup and a minor is negligable, but if it costs nothing to get that advantage, why not take it?
In the more difficult HM areas, that extra 75hp can give the henchies an half second to get their heal off and is not worth sacrificing for a bit of extra damage.
|
|
|
Feb 24, 2009, 04:09 AM // 04:09
|
#15
|
Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
|
Either way it doesnt make a difference, its pve. I dont because I use the same armor for pve and pvp.
|
|
|
Feb 24, 2009, 07:21 AM // 07:21
|
#16
|
Administrator
|
75 health makes a difference, 2 extra attribute points does not, especially considering there are no breakpoints to hit.
__________________
|
|
|
Feb 24, 2009, 07:46 AM // 07:46
|
#17
|
Desert Nomad
Join Date: Nov 2008
Location: Australia
Profession: W/
|
I never run over majors because as said above no real great breakpoints from 15-16 in my books. And the more health more survival rate.
|
|
|
Feb 24, 2009, 09:13 AM // 09:13
|
#18
|
Lion's Arch Merchant
|
Thank you. For the inputs so far.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:36 PM // 13:36.
|